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GeForce GTX 965M vs GeForce GTX 980

Intro

The GeForce GTX 965M features a core clock speed of 944 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare that to the GeForce GTX 980, which comes with a GPU core clock speed of 1126 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also features 2048 Stream Processors, 128 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 965M 5650 points
Difference: 7902 (140%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 980 165 Watts
Difference: 105 Watts (175%)

Memory Bandwidth

The GeForce GTX 980, in theory, should perform a lot faster than the GeForce GTX 965M overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 160000 (250%)

Texel Rate

The GeForce GTX 980 will be a lot (more or less 139%) faster with regards to texture filtering than the GeForce GTX 965M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 965M 60416 Mtexels/sec
Difference: 83712 (139%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980 is superior to the GeForce GTX 965M, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 965M 30208 Mpixels/sec
Difference: 41856 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 965M

Amazon.com

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GeForce GTX 980

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 965M GeForce GTX 980
Manufacturer nVidia nVidia
Year January 5 2015 September 2014
Code Name GM204 GM204-400
Memory 2048 MB 4096 MB
Core Speed 944 MHz 1126 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 60 watts 165 watts
Bandwidth 64000 MB/sec 224000 MB/sec
Texel Rate 60416 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 30208 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1024 2048
Texture Mapping Units 64 128
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 965M

Amazon.com

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GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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