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GeForce GTX 960M vs Geforce GTX 780

Intro

The GeForce GTX 960M comes with clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare all that to the Geforce GTX 780, which uses a 28 nm design. nVidia has set the core frequency at 863 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this card. It features 2304 SPUs along with 192 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
GeForce GTX 960M 4350 points
Difference: 5732 (132%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Geforce GTX 780 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 780 is 351% quicker than the GeForce GTX 960M overall, due to its higher data rate. (explain)

Geforce GTX 780 288384 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 224384 (351%)

Texel Rate

The Geforce GTX 780 should be quite a bit (about 278%) more effective at AF than the GeForce GTX 960M. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 121856 (278%)

Pixel Rate

The Geforce GTX 780 will be much (more or less 136%) better at anti-aliasing than the GeForce GTX 960M, and will be able to handle higher resolutions more effectively. (explain)

Geforce GTX 780 41424 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 23888 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Geforce GTX 780
Manufacturer nVidia nVidia
Year March 12 2015 May 2013
Code Name GM107 GK110
Memory 2048 MB 3072 MB
Core Speed 1096 MHz 863 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 64000 MB/sec 288384 MB/sec
Texel Rate 43840 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 640 2304
Texture Mapping Units 40 192
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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