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GeForce GTX 960M vs Geforce GTX 780

Intro

The GeForce GTX 960M makes use of a 28 nm design. nVidia has set the core speed at 1096 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this card. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Geforce GTX 780, which features a core clock speed of 863 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It features 2304 SPUs, 192 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
GeForce GTX 960M 4350 points
Difference: 5732 (132%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Geforce GTX 780 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 780 is 351% quicker than the GeForce GTX 960M overall, because of its higher bandwidth. (explain)

Geforce GTX 780 288384 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 224384 (351%)

Texel Rate

The Geforce GTX 780 will be much (approximately 278%) faster with regards to texture filtering than the GeForce GTX 960M. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 121856 (278%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 780 is a better choice, and very much so. (explain)

Geforce GTX 780 41424 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 23888 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Geforce GTX 780

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Geforce GTX 780
Manufacturer nVidia nVidia
Year March 12 2015 May 2013
Code Name GM107 GK110
Memory 2048 MB 3072 MB
Core Speed 1096 MHz 863 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 64000 MB/sec 288384 MB/sec
Texel Rate 43840 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 640 2304
Texture Mapping Units 40 192
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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