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GeForce GTX 750 Ti vs GeForce GTX 960M

Intro

The GeForce GTX 750 Ti comes with a core clock frequency of 1020 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare all of that to the GeForce GTX 960M, which makes use of a 28 nm design. nVidia has set the core speed at 1096 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this specific model. It features 640 SPUs along with 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 Ti 4562 points
GeForce GTX 960M 4350 points
Difference: 212 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 960M 65 Watts
Difference: 5 Watts (8%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 750 Ti should in theory be a lot superior to the GeForce GTX 960M overall. (explain)

GeForce GTX 750 Ti 86400 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 22400 (35%)

Texel Rate

The GeForce GTX 960M will be a little bit (more or less 7%) more effective at texture filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 3040 (7%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 960M is a better choice, not by a very large margin though. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 1216 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750 Ti

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Ti GeForce GTX 960M
Manufacturer nVidia nVidia
Year February 2014 March 12 2015
Code Name GM107 GM107
Memory 2048 MB 2048 MB
Core Speed 1020 MHz 1096 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 60 watts 65 watts
Bandwidth 86400 MB/sec 64000 MB/sec
Texel Rate 40800 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 750 Ti

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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