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GeForce GTX 750 Ti vs GeForce GTX 960M

Intro

The GeForce GTX 750 Ti features a GPU clock speed of 1020 MHz, and the 2048 MB of GDDR5 RAM runs at 1350 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 960M, which comes with GPU clock speed of 1096 MHz, and 2048 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 Ti 4562 points
GeForce GTX 960M 4350 points
Difference: 212 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 960M 65 Watts
Difference: 5 Watts (8%)

Memory Bandwidth

The GeForce GTX 750 Ti should theoretically perform quite a bit faster than the GeForce GTX 960M overall. (explain)

GeForce GTX 750 Ti 86400 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 22400 (35%)

Texel Rate

The GeForce GTX 960M is a small bit (approximately 7%) more effective at AF than the GeForce GTX 750 Ti. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 3040 (7%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 960M is a better choice, but it probably won't make a huge difference. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 1216 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750 Ti

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Ti GeForce GTX 960M
Manufacturer nVidia nVidia
Year February 2014 March 12 2015
Code Name GM107 GM107
Memory 2048 MB 2048 MB
Core Speed 1020 MHz 1096 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 60 watts 65 watts
Bandwidth 86400 MB/sec 64000 MB/sec
Texel Rate 40800 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 750 Ti

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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