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GeForce GTX 960M vs Radeon R9 280

Intro

The GeForce GTX 960M features a GPU core clock speed of 1096 MHz, and the 2048 MB of GDDR5 RAM runs at 1000 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon R9 280, which features a core clock speed of 933 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 960M 4350 points
Difference: 3611 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon R9 280 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

Performance-wise, the Radeon R9 280 should in theory be a lot superior to the GeForce GTX 960M overall. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 176000 (275%)

Texel Rate

The Radeon R9 280 will be a lot (about 138%) faster with regards to anisotropic filtering than the GeForce GTX 960M. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 60656 (138%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R9 280 is a better choice, and very much so. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 12320 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R9 280
Manufacturer nVidia AMD
Year March 12 2015 March 2014
Code Name GM107 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 1096 MHz 933 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 64000 MB/sec 240000 MB/sec
Texel Rate 43840 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 640 1792
Texture Mapping Units 40 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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