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GeForce GTX 960M vs Radeon R9 280

Intro

The GeForce GTX 960M has a clock speed of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon R9 280, which makes use of a 28 nm design. AMD has set the core speed at 933 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this particular model. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 960M 4350 points
Difference: 3611 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon R9 280 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

As far as performance goes, the Radeon R9 280 should theoretically be quite a bit better than the GeForce GTX 960M overall. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 176000 (275%)

Texel Rate

The Radeon R9 280 should be much (more or less 138%) better at anisotropic filtering than the GeForce GTX 960M. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 60656 (138%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon R9 280 is the winner, by a large margin. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 12320 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R9 280
Manufacturer nVidia AMD
Year March 12 2015 March 2014
Code Name GM107 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 1096 MHz 933 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 64000 MB/sec 240000 MB/sec
Texel Rate 43840 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 640 1792
Texture Mapping Units 40 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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