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GeForce GTX 960M vs GeForce GTX 980

Intro

The GeForce GTX 960M comes with a GPU core clock speed of 1096 MHz, and the 2048 MB of GDDR5 memory is set to run at 1000 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 980, which comes with clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 960M 4350 points
Difference: 9202 (212%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 980 165 Watts
Difference: 100 Watts (154%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 should theoretically be a lot superior to the GeForce GTX 960M overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 160000 (250%)

Texel Rate

The GeForce GTX 980 is a lot (more or less 229%) better at texture filtering than the GeForce GTX 960M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 100288 (229%)

Pixel Rate

The GeForce GTX 980 is quite a bit (approximately 311%) faster with regards to FSAA than the GeForce GTX 960M, and also will be able to handle higher resolutions better. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 54528 (311%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M GeForce GTX 980
Manufacturer nVidia nVidia
Year March 12 2015 September 2014
Code Name GM107 GM204-400
Memory 2048 MB 4096 MB
Core Speed 1096 MHz 1126 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 65 watts 165 watts
Bandwidth 64000 MB/sec 224000 MB/sec
Texel Rate 43840 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 640 2048
Texture Mapping Units 40 128
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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