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GeForce GTX 950M vs Geforce GTX 680

Intro

The GeForce GTX 950M has a GPU clock speed of 914 MHz, and the 2048 MB of DDR3 RAM runs at 1000 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 16 Raster Operation Units.

Compare all of that to the Geforce GTX 680, which comes with a core clock frequency of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 950M 3330 points
Difference: 4320 (130%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Geforce GTX 680 195 Watts
Difference: 140 Watts (255%)

Memory Bandwidth

The Geforce GTX 680, in theory, should perform quite a bit faster than the GeForce GTX 950M in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 160256 (501%)

Texel Rate

The Geforce GTX 680 is much (about 252%) faster with regards to AF than the GeForce GTX 950M. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 92208 (252%)

Pixel Rate

The Geforce GTX 680 is quite a bit (about 120%) better at anti-aliasing than the GeForce GTX 950M, and should be able to handle higher resolutions more effectively. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 17568 (120%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Geforce GTX 680
Manufacturer nVidia nVidia
Year March 12 2015 March 2012
Code Name GM107 GK104
Memory 2048 MB 2048 MB
Core Speed 914 MHz 1006 MHz
Memory Speed 2000 MHz 6008 MHz
Power (Max TDP) 55 watts 195 watts
Bandwidth 32000 MB/sec 192256 MB/sec
Texel Rate 36560 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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