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GeForce GTX 650 Ti vs GeForce GTX 950M

Intro

The GeForce GTX 650 Ti has a core clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 ROPs.

Compare all that to the GeForce GTX 950M, which features a core clock speed of 914 MHz and a DDR3 memory speed of 1000 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
GeForce GTX 950M 3330 points
Difference: 104 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 55 Watts (100%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 650 Ti should in theory be a lot superior to the GeForce GTX 950M in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 54400 (170%)

Texel Rate

The GeForce GTX 650 Ti is much (approximately 62%) faster with regards to AF than the GeForce GTX 950M. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 22832 (62%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 650 Ti is a better choice, though not by far. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 224 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 950M
Manufacturer nVidia nVidia
Year October 2012 March 12 2015
Code Name GK106 GM107
Memory 1024 MB 2048 MB
Core Speed 928 MHz 914 MHz
Memory Speed 5400 MHz 2000 MHz
Power (Max TDP) 110 watts 55 watts
Bandwidth 86400 MB/sec 32000 MB/sec
Texel Rate 59392 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 768 640
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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