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GeForce GTX 950M vs Radeon R7 250

Intro

The GeForce GTX 950M has core clock speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon R7 250, which features GPU core speed of 1000 MHz, and 1024 MB of GDDR5 memory set to run at 1150 MHz through a 128-bit bus. It also is made up of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
Radeon R7 250 1836 points
Difference: 1494 (81%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon R7 250 65 Watts
Difference: 10 Watts (18%)

Memory Bandwidth

Theoretically speaking, the Radeon R7 250 should be much faster than the GeForce GTX 950M in general. (explain)

Radeon R7 250 73600 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 41600 (130%)

Texel Rate

The GeForce GTX 950M will be quite a bit (about 52%) more effective at anisotropic filtering than the Radeon R7 250. (explain)

GeForce GTX 950M 36560 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 12560 (52%)

Pixel Rate

The GeForce GTX 950M should be a lot (more or less 83%) more effective at anti-aliasing than the Radeon R7 250, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 950M 14624 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 6624 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon R7 250

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon R7 250
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM107 Oland XT
Memory 2048 MB 1024 MB
Core Speed 914 MHz 1000 MHz
Memory Speed 2000 MHz 4600 MHz
Power (Max TDP) 55 watts 65 watts
Bandwidth 32000 MB/sec 73600 MB/sec
Texel Rate 36560 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 640 384
Texture Mapping Units 40 24
Render Output Units 16 8
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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