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GeForce GTX 950M vs GeForce GTX Titan Black

Intro

The GeForce GTX 950M has a clock frequency of 914 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has set the core frequency at 889 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this specific card. It features 2880 SPUs along with 240 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 950M 3330 points
Difference: 8336 (250%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX Titan Black 250 Watts
Difference: 195 Watts (355%)

Memory Bandwidth

In theory, the GeForce GTX Titan Black is 950% faster than the GeForce GTX 950M overall, due to its higher data rate. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 304000 (950%)

Texel Rate

The GeForce GTX Titan Black should be quite a bit (about 484%) faster with regards to AF than the GeForce GTX 950M. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 176800 (484%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX Titan Black is a better choice, by a large margin. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 28048 (192%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year March 12 2015 February 2014
Code Name GM107 GK110-430
Memory 2048 MB 6144 MB
Core Speed 914 MHz 889 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 55 watts 250 watts
Bandwidth 32000 MB/sec 336000 MB/sec
Texel Rate 36560 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 640 2880
Texture Mapping Units 40 240
Render Output Units 16 48
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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