Compare any two graphics cards:
GeForce 940M vs GeForce GTX Titan
IntroThe GeForce 940M makes use of a 28 nm design. nVidia has set the core speed at 1072 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this particular card. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.Compare all that to the GeForce GTX Titan, which has GPU core speed of 837 MHz, and 6144 MB of GDDR5 memory running at 1502 MHz through a 384-bit bus. It also is comprised of 2688 Stream Processors, 224 Texture Address Units, and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX Titan should theoretically perform quite a bit faster than the GeForce 940M overall. (explain)
Texel RateThe GeForce GTX Titan will be quite a bit (about 629%) more effective at texture filtering than the GeForce 940M. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX Titan is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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