Compare any two graphics cards:
VS

GeForce 940M vs GeForce GTX 980 Ti

Intro

The GeForce 940M features a clock frequency of 1072 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 64-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the GeForce GTX 980 Ti, which comes with core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2816 SPUs as well as 176 Texture Address Units and 96 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce 940M 1740 points
Difference: 15380 (884%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti should be much faster than the GeForce 940M in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce 940M 16000 MB/sec
Difference: 320000 (2000%)

Texel Rate

The GeForce GTX 980 Ti is a lot (approximately 584%) better at texture filtering than the GeForce 940M. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 150272 (584%)

Pixel Rate

The GeForce GTX 980 Ti is much (about 1019%) more effective at full screen anti-aliasing than the GeForce 940M, and capable of handling higher screen resolutions better. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 87424 (1019%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 940M GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year March 12 2015 June 2015
Code Name GM108 GM200
Memory 2048 MB 6144 MB
Core Speed 1072 MHz 1000 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 16000 MB/sec 336000 MB/sec
Texel Rate 25728 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 384 2816
Texture Mapping Units 24 176
Render Output Units 8 96
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield