Compare any two graphics cards:
GeForce 920M vs GeForce GTX 470
IntroThe GeForce 920M features clock speeds of 954 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 32 TAUs and 8 ROPs.Compare those specs to the GeForce GTX 470, which uses a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory works at a speed of 837 MHz on this particular model. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 470 is 830% faster than the GeForce 920M overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 470 is a small bit (approximately 11%) better at texture filtering than the GeForce 920M. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 470 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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