Compare any two graphics cards:
GeForce GTX 950 vs Radeon HD 4890 2GB
IntroThe GeForce GTX 950 makes use of a 28 nm design. nVidia has set the core speed at 1024 MHz. The GDDR5 memory works at a frequency of 1652 MHz on this specific card. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.Compare those specs to the Radeon HD 4890 2GB, which uses a 55 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM is set to run at a speed of 975 MHz on this particular card. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4890 2GB should in theory perform just a bit faster than the GeForce GTX 950 in general. (explain)
Texel RateThe GeForce GTX 950 should be a lot (more or less 23%) more effective at texture filtering than the Radeon HD 4890 2GB. (explain)
Pixel RateThe GeForce GTX 950 is a lot (more or less 105%) more effective at FSAA than the Radeon HD 4890 2GB, and also should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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