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GeForce GTS 450 vs GeForce GTX 950

Intro

The GeForce GTS 450 has a GPU core clock speed of 783 MHz, and the 512 MB of GDDR5 memory runs at 902 MHz through a 128-bit bus. It also is comprised of 192 Stream Processors, 32 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GTX 950, which has core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTS 450 1453 points
Difference: 5083 (350%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTS 450 106 Watts
Difference: 16 Watts (18%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 950 should perform a lot faster than the GeForce GTS 450 in general. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 48000 (83%)

Texel Rate

The GeForce GTX 950 should be quite a bit (approximately 96%) better at texture filtering than the GeForce GTS 450. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 24096 (96%)

Pixel Rate

The GeForce GTX 950 will be quite a bit (about 162%) better at AA than the GeForce GTS 450, and capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 20240 (162%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 950
Manufacturer nVidia nVidia
Year September 2010 August 2015
Code Name GF106 GM206
Memory 512 MB 2048 MB
Core Speed 783 MHz 1024 MHz
Memory Speed 3608 MHz 6608 MHz
Power (Max TDP) 106 watts 90 watts
Bandwidth 57728 MB/sec 105728 MB/sec
Texel Rate 25056 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 192 768
Texture Mapping Units 32 48
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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