Compare any two graphics cards:
GeForce GTX 460 SE vs GeForce GTX 950
IntroThe GeForce GTX 460 SE features a clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is made up of 288 SPUs, 48 Texture Address Units, and 32 ROPs.Compare those specifications to the GeForce GTX 950, which has a clock speed of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 SE should theoretically perform a small bit faster than the GeForce GTX 950 in general. (explain)
Texel RateThe GeForce GTX 950 will be much (more or less 58%) better at texture filtering than the GeForce GTX 460 SE. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 950 is superior to the GeForce GTX 460 SE, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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