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GeForce GTX 950 vs Radeon HD 7950

Intro

The GeForce GTX 950 comes with a core clock frequency of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 7950, which comes with a clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7950 7731 points
GeForce GTX 950 6536 points
Difference: 1195 (18%)

Ethereum Mining Hash Rate

Radeon HD 7950 21 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 11 (110%)

Zcash Mining Hash Rate

Radeon HD 7950 235 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 80 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 7950 200 Watts
Difference: 110 Watts (122%)

Memory Bandwidth

Performance-wise, the Radeon HD 7950 should theoretically be quite a bit superior to the GeForce GTX 950 in general. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 134272 (127%)

Texel Rate

The Radeon HD 7950 is a lot (approximately 82%) more effective at texture filtering than the GeForce GTX 950. (explain)

Radeon HD 7950 89600 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 40448 (82%)

Pixel Rate

The GeForce GTX 950 will be quite a bit (approximately 28%) faster with regards to full screen anti-aliasing than the Radeon HD 7950, and able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 7168 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 7950
Manufacturer nVidia AMD
Year August 2015 January 2012
Code Name GM206 Tahiti Pro
Memory 2048 MB 1536 MB
Core Speed 1024 MHz 800 MHz
Memory Speed 6608 MHz 5000 MHz
Power (Max TDP) 90 watts 200 watts
Bandwidth 105728 MB/sec 240000 MB/sec
Texel Rate 49152 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 768 1792
Texture Mapping Units 48 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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