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GeForce GTX 950 vs Geforce GTX 690

Intro

The GeForce GTX 950 has clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Geforce GTX 690, which uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this specific card. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 950 6536 points
Difference: 6575 (101%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Geforce GTX 690 300 Watts
Difference: 210 Watts (233%)

Memory Bandwidth

The Geforce GTX 690 should theoretically perform quite a bit faster than the GeForce GTX 950 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 278784 (264%)

Texel Rate

The Geforce GTX 690 should be quite a bit (about 377%) better at texture filtering than the GeForce GTX 950. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 185088 (377%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 690 is superior to the GeForce GTX 950, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 25792 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 950

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Geforce GTX 690
Manufacturer nVidia nVidia
Year August 2015 April 2012
Code Name GM206 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 1024 MHz 915 MHz (x2)
Memory Speed 6608 MHz 6008 MHz (x2)
Power (Max TDP) 90 watts 300 watts
Bandwidth 105728 MB/sec 384512 MB/sec
Texel Rate 49152 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 768 1536 (x2)
Texture Mapping Units 48 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2940 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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