Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs GeForce GTX 950

Intro

The GeForce GT 640 DDR3 features core speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 950, which comes with a core clock speed of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GT 640 DDR3 1560 points
Difference: 4976 (319%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 950 90 Watts
Difference: 25 Watts (38%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 950 should theoretically be a lot better than the GeForce GT 640 DDR3 in general. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 48704 (85%)

Texel Rate

The GeForce GTX 950 is much (about 71%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 20352 (71%)

Pixel Rate

The GeForce GTX 950 should be much (approximately 128%) more effective at AA than the GeForce GT 640 DDR3, and also will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 18368 (128%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 GeForce GTX 950
Manufacturer nVidia nVidia
Year June 2012 August 2015
Code Name GK107 GM206
Memory 2048 MB 2048 MB
Core Speed 900 MHz 1024 MHz
Memory Speed 3564 MHz 6608 MHz
Power (Max TDP) 65 watts 90 watts
Bandwidth 57024 MB/sec 105728 MB/sec
Texel Rate 28800 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 32 48
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield