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GeForce GTX 950 vs Geforce GTX 770

Intro

The GeForce GTX 950 comes with core speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare those specs to the Geforce GTX 770, which uses a 28 nm design. nVidia has set the core frequency at 1046 MHz. The GDDR5 RAM works at a frequency of 1753 MHz on this particular card. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 950 6536 points
Difference: 1318 (20%)

Ethereum Mining Hash Rate

Geforce GTX 770 14 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 4 (40%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 85 (121%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Geforce GTX 770 230 Watts
Difference: 140 Watts (156%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 770 should be a lot faster than the GeForce GTX 950 overall. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 118656 (112%)

Texel Rate

The Geforce GTX 770 should be quite a bit (about 172%) more effective at texture filtering than the GeForce GTX 950. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 84736 (172%)

Pixel Rate

The Geforce GTX 770 will be a little bit (more or less 2%) faster with regards to FSAA than the GeForce GTX 950, and also able to handle higher screen resolutions better. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 704 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Geforce GTX 770
Manufacturer nVidia nVidia
Year August 2015 May 2013
Code Name GM206 GK104
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 1046 MHz
Memory Speed 6608 MHz 7012 MHz
Power (Max TDP) 90 watts 230 watts
Bandwidth 105728 MB/sec 224384 MB/sec
Texel Rate 49152 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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