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GeForce GTX 950 vs GeForce GTX Titan Black

Intro

The GeForce GTX 950 has core speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX Titan Black, which comes with GPU core speed of 889 MHz, and 6144 MB of GDDR5 RAM running at 1750 MHz through a 384-bit bus. It also features 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 950 6536 points
Difference: 5130 (78%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX Titan Black 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan Black should perform a lot faster than the GeForce GTX 950 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 230272 (218%)

Texel Rate

The GeForce GTX Titan Black is a lot (more or less 334%) better at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 164208 (334%)

Pixel Rate

The GeForce GTX Titan Black should be quite a bit (approximately 30%) better at FSAA than the GeForce GTX 950, and also able to handle higher screen resolutions better. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 9904 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year August 2015 February 2014
Code Name GM206 GK110-430
Memory 2048 MB 6144 MB
Core Speed 1024 MHz 889 MHz
Memory Speed 6608 MHz 7000 MHz
Power (Max TDP) 90 watts 250 watts
Bandwidth 105728 MB/sec 336000 MB/sec
Texel Rate 49152 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 768 2880
Texture Mapping Units 48 240
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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