Compare any two graphics cards:
GeForce GTX 950 vs GeForce GTX Titan Black
IntroThe GeForce GTX 950 uses a 28 nm design. nVidia has clocked the core speed at 1024 MHz. The GDDR5 memory works at a speed of 1652 MHz on this specific model. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the GeForce GTX Titan Black, which features a clock speed of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It is made up of 2880 SPUs, 240 Texture Address Units, and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan Black will be 218% faster than the GeForce GTX 950 overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX Titan Black will be quite a bit (approximately 334%) more effective at AF than the GeForce GTX 950. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX Titan Black is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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