Compare any two graphics cards:
GeForce 8800 GTX vs Radeon R9 390 8G
IntroThe GeForce 8800 GTX makes use of a 90 nm design. nVidia has set the core frequency at 575 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this model. It features 128 SPUs along with 64 TAUs and 24 Rasterization Operator Units.Compare all that to the Radeon R9 390 8G, which comes with GPU clock speed of 1000 MHz, and 8192 MB of GDDR5 memory running at 1500 MHz through a 512-bit bus. It also is made up of 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 390 8G should be much faster than the GeForce 8800 GTX overall. (explain)
Texel RateThe Radeon R9 390 8G will be a lot (approximately 335%) better at anisotropic filtering than the GeForce 8800 GTX. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 390 8G is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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