Compare any two graphics cards:
GeForce 9800 GT 512MB vs Radeon R9 380 4G
IntroThe GeForce 9800 GT 512MB uses a 65/55 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this particular model. It features 112 SPUs along with 56 TAUs and 16 Rasterization Operator Units.Compare those specifications to the Radeon R9 380 4G, which has a clock frequency of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 380 4G should in theory be quite a bit superior to the GeForce 9800 GT 512MB overall. (explain)
Texel RateThe Radeon R9 380 4G will be much (approximately 223%) better at AF than the GeForce 9800 GT 512MB. (explain)
Pixel RateThe Radeon R9 380 4G should be quite a bit (approximately 223%) better at FSAA than the GeForce 9800 GT 512MB, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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