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GeForce GTX 460 vs Radeon R9 380 4G

Intro

The GeForce GTX 460 has a core clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 24 ROPs.

Compare that to the Radeon R9 380 4G, which features a core clock speed of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 460 2557 points
Difference: 6280 (246%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Radeon R9 380 4G 190 Watts
Difference: 40 Watts (27%)

Memory Bandwidth

As far as performance goes, the Radeon R9 380 4G should theoretically be quite a bit superior to the GeForce GTX 460 overall. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 96000 (111%)

Texel Rate

The Radeon R9 380 4G is much (about 187%) faster with regards to texture filtering than the GeForce GTX 460. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 70840 (187%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon R9 380 4G is a better choice, by far. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 14840 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon R9 380 4G
Manufacturer nVidia AMD
Year July 2010 June 2015
Code Name GF104 Antigua PRO
Memory 768 MB 4096 MB
Core Speed 675 MHz 970 MHz
Memory Speed 3600 MHz 5700 MHz
Power (Max TDP) 150 watts 190 watts
Bandwidth 86400 MB/sec 182400 MB/sec
Texel Rate 37800 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 336 1792
Texture Mapping Units 56 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 5000 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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