Compare any two graphics cards:
VS

GeForce GTX 580 vs Radeon R9 380 4G

Intro

The GeForce GTX 580 has a GPU core clock speed of 772 MHz, and the 1536 MB of GDDR5 RAM runs at 1002 MHz through a 384-bit bus. It also is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare those specifications to the Radeon R9 380 4G, which has a core clock speed of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 580 4956 points
Difference: 3881 (78%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX 580 244 Watts
Difference: 54 Watts (28%)

Memory Bandwidth

In theory, the GeForce GTX 580 will be 5% quicker than the Radeon R9 380 4G in general, because of its greater data rate. (explain)

GeForce GTX 580 192384 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 9984 (5%)

Texel Rate

The Radeon R9 380 4G will be much (about 120%) better at AF than the GeForce GTX 580. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 59232 (120%)

Pixel Rate

The GeForce GTX 580 should be a bit (approximately 19%) faster with regards to full screen anti-aliasing than the Radeon R9 380 4G, and should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 6016 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 Radeon R9 380 4G
Manufacturer nVidia AMD
Year November 2010 June 2015
Code Name GF110 Antigua PRO
Memory 1536 MB 4096 MB
Core Speed 772 MHz 970 MHz
Memory Speed 4008 MHz 5700 MHz
Power (Max TDP) 244 watts 190 watts
Bandwidth 192384 MB/sec 182400 MB/sec
Texel Rate 49408 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 512 1792
Texture Mapping Units 64 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield