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GeForce GTX 560 vs Radeon R7 360

Intro

The GeForce GTX 560 features a clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon R7 360, which features a clock frequency of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GTX 560 3030 points
Difference: 1080 (36%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 560 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 is 23% faster than the Radeon R7 360 in general, due to its higher bandwidth. (explain)

GeForce GTX 560 128128 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 24128 (23%)

Texel Rate

The Radeon R7 360 should be a little bit (about 11%) faster with regards to anisotropic filtering than the GeForce GTX 560. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 5040 (11%)

Pixel Rate

The GeForce GTX 560 is much (about 54%) better at anti-aliasing than the Radeon R7 360, and will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 560 25920 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 9120 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon R7 360
Manufacturer nVidia AMD
Year May 2011 June 2015
Code Name GF114 Tobago
Memory 1024 MB 2048 MB
Core Speed 810 MHz 1050 MHz
Memory Speed 4004 MHz 6500 MHz
Power (Max TDP) 150 watts 100 watts
Bandwidth 128128 MB/sec 104000 MB/sec
Texel Rate 45360 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 336 768
Texture Mapping Units 56 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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