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Geforce GTX 770 vs Radeon R9 380 4G

Intro

The Geforce GTX 770 features a core clock frequency of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare all of that to the Radeon R9 380 4G, which uses a 28 nm design. AMD has clocked the core frequency at 970 MHz. The GDDR5 RAM works at a frequency of 1425 MHz on this card. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
Geforce GTX 770 7854 points
Difference: 983 (13%)

Ethereum Mining Hash Rate

Radeon R9 380 4G 21 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 7 (50%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
Geforce GTX 770 230 Watts
Difference: 40 Watts (21%)

Memory Bandwidth

Performance-wise, the Geforce GTX 770 should theoretically be a lot better than the Radeon R9 380 4G in general. (explain)

Geforce GTX 770 224384 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 41984 (23%)

Texel Rate

The Geforce GTX 770 is much (approximately 23%) faster with regards to anisotropic filtering than the Radeon R9 380 4G. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon R9 380 4G 108640 Mtexels/sec
Difference: 25248 (23%)

Pixel Rate

The Geforce GTX 770 will be a little bit (about 8%) more effective at FSAA than the Radeon R9 380 4G, and will be able to handle higher resolutions while still performing well. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 2432 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon R9 380 4G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon R9 380 4G
Manufacturer nVidia AMD
Year May 2013 June 2015
Code Name GK104 Antigua PRO
Memory 2048 MB 4096 MB
Core Speed 1046 MHz 970 MHz
Memory Speed 7012 MHz 5700 MHz
Power (Max TDP) 230 watts 190 watts
Bandwidth 224384 MB/sec 182400 MB/sec
Texel Rate 133888 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 128 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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