Compare any two graphics cards:
Radeon HD 3870 512MB vs Radeon R7 360
IntroThe Radeon HD 3870 512MB makes use of a 55 nm design. AMD has clocked the core frequency at 775 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this card. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon R7 360, which features a clock frequency of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R7 360 should theoretically be much superior to the Radeon HD 3870 512MB in general. (explain)
Texel RateThe Radeon R7 360 should be a lot (approximately 306%) faster with regards to AF than the Radeon HD 3870 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R7 360 is superior to the Radeon HD 3870 512MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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