Compare any two graphics cards:
GeForce GTX 275 vs Radeon R7 360
IntroThe GeForce GTX 275 comes with a clock speed of 633 MHz and a GDDR3 memory speed of 1134 MHz. It also makes use of a 448-bit bus, and uses a 55 nm design. It is made up of 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.Compare all that to the Radeon R7 360, which makes use of a 28 nm design. AMD has clocked the core speed at 1050 MHz. The GDDR5 RAM runs at a frequency of 1625 MHz on this card. It features 768 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 275 should be much faster than the Radeon R7 360 overall. (explain)
Texel RateThe GeForce GTX 275 will be just a bit (approximately 0%) better at texture filtering than the Radeon R7 360. (explain)
Pixel RateThe GeForce GTX 275 will be a small bit (approximately 6%) better at anti-aliasing than the Radeon R7 360, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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