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GeForce GTX 480 vs Radeon R7 360

Intro

The GeForce GTX 480 comes with a GPU core speed of 700 MHz, and the 1536 MB of GDDR5 RAM is set to run at 924 MHz through a 384-bit bus. It also is comprised of 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon R7 360, which features clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GTX 480 3650 points
Difference: 460 (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 480 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 480 is 71% quicker than the Radeon R7 360 in general, due to its higher data rate. (explain)

GeForce GTX 480 177408 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 73408 (71%)

Texel Rate

The Radeon R7 360 is a small bit (more or less 20%) faster with regards to AF than the GeForce GTX 480. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 8400 (20%)

Pixel Rate

The GeForce GTX 480 should be quite a bit (about 100%) better at AA than the Radeon R7 360, and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 16800 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon R7 360
Manufacturer nVidia AMD
Year March 2010 June 2015
Code Name GF100 Tobago
Memory 1536 MB 2048 MB
Core Speed 700 MHz 1050 MHz
Memory Speed 3696 MHz 6500 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 177408 MB/sec 104000 MB/sec
Texel Rate 42000 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 480 768
Texture Mapping Units 60 48
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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