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GeForce GTX 590 vs Radeon R7 360

Intro

The GeForce GTX 590 features core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare all of that to the Radeon R7 360, which has a core clock speed of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon R7 360 4110 points
Difference: 2570 (63%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 590 365 Watts
Difference: 265 Watts (265%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be a lot faster than the Radeon R7 360 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 224320 (216%)

Texel Rate

The GeForce GTX 590 should be a lot (more or less 54%) more effective at AF than the Radeon R7 360. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 27296 (54%)

Pixel Rate

The GeForce GTX 590 will be a lot (about 247%) faster with regards to anti-aliasing than the Radeon R7 360, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 41472 (247%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R7 360
Manufacturer nVidia AMD
Year March 2011 June 2015
Code Name GF110 Tobago
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 1050 MHz
Memory Speed 3420 MHz (x2) 6500 MHz
Power (Max TDP) 365 watts 100 watts
Bandwidth 328320 MB/sec 104000 MB/sec
Texel Rate 77696 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 512 (x2) 768
Texture Mapping Units 64 (x2) 48
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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