Compare any two graphics cards:
VS

GeForce GTX 980 Ti vs Radeon HD 7870

Intro

The GeForce GTX 980 Ti makes use of a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this card. It features 2816 SPUs as well as 176 Texture Address Units and 96 ROPs.

Compare those specs to the Radeon HD 7870, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM runs at a frequency of 1200 MHz on this model. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon HD 7870 6230 points
Difference: 10890 (175%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon HD 7870 172 Sol/s
Difference: 253 (147%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Radeon HD 7870 16 Mh/s
Difference: 6 (38%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 175 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 75 Watts (43%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 980 Ti should in theory be quite a bit superior to the Radeon HD 7870 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon HD 7870 153600 MB/sec
Difference: 182400 (119%)

Texel Rate

The GeForce GTX 980 Ti will be a lot (approximately 120%) faster with regards to texture filtering than the Radeon HD 7870. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 96000 (120%)

Pixel Rate

The GeForce GTX 980 Ti will be much (more or less 200%) more effective at FSAA than the Radeon HD 7870, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 64000 (200%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Ti Radeon HD 7870
Manufacturer nVidia AMD
Year June 2015 March 2012
Code Name GM200 Pitcairn XT
Memory 6144 MB 2048 MB
Core Speed 1000 MHz 1000 MHz
Memory Speed 7000 MHz 4800 MHz
Power (Max TDP) 250 watts 175 watts
Bandwidth 336000 MB/sec 153600 MB/sec
Texel Rate 176000 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 2816 1280
Texture Mapping Units 176 80
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield