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GeForce GTX 980 Ti vs Radeon HD 7990

Intro

The GeForce GTX 980 Ti comes with a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is made up of 2816 SPUs, 176 Texture Address Units, and 96 Raster Operation Units.

Compare those specifications to the Radeon HD 7990, which features core speeds of 950 MHz on the GPU, and 1500 MHz on the 3072 MB of GDDR5 memory. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon HD 7990 15520 points
Difference: 1600 (10%)

Zcash Mining Hash Rate

Radeon HD 7990 513 Sol/s
GeForce GTX 980 Ti 425 Sol/s
Difference: 88 (21%)

Ethereum Mining Hash Rate

Radeon HD 7990 32 Mh/s
GeForce GTX 980 Ti 22 Mh/s
Difference: 10 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 Ti 250 Watts
Radeon HD 7990 375 Watts
Difference: 125 Watts (50%)

Memory Bandwidth

In theory, the Radeon HD 7990 should be much faster than the GeForce GTX 980 Ti overall. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 980 Ti 336000 MB/sec
Difference: 240000 (71%)

Texel Rate

The Radeon HD 7990 is a lot (approximately 38%) faster with regards to AF than the GeForce GTX 980 Ti. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 67200 (38%)

Pixel Rate

The GeForce GTX 980 Ti should be a lot (approximately 58%) better at FSAA than the Radeon HD 7990, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon HD 7990 60800 Mpixels/sec
Difference: 35200 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon HD 7990
Manufacturer nVidia AMD
Year June 2015 April 2013
Code Name GM200 Malta
Memory 6144 MB 3072 MB (x2)
Core Speed 1000 MHz 950 MHz (x2)
Memory Speed 7000 MHz 6000 MHz (x2)
Power (Max TDP) 250 watts 375 watts
Bandwidth 336000 MB/sec 576000 MB/sec
Texel Rate 176000 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 2816 2048 (x2)
Texture Mapping Units 176 128 (x2)
Render Output Units 96 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit (x2)
Fab Process 28 nm 28 nm
Transistors 8000 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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