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GeForce GTX 980 Ti vs Geforce GTX 770

Intro

The GeForce GTX 980 Ti features core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2816 SPUs along with 176 TAUs and 96 ROPs.

Compare all of that to the Geforce GTX 770, which features core clock speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Geforce GTX 770 7854 points
Difference: 9266 (118%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 355 (507%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 8 (57%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 20 Watts (9%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 Ti should in theory be much better than the Geforce GTX 770 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 111616 (50%)

Texel Rate

The GeForce GTX 980 Ti will be a lot (more or less 31%) better at AF than the Geforce GTX 770. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Geforce GTX 770 133888 Mtexels/sec
Difference: 42112 (31%)

Pixel Rate

The GeForce GTX 980 Ti will be much (more or less 187%) more effective at AA than the Geforce GTX 770, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 62528 (187%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Geforce GTX 770
Manufacturer nVidia nVidia
Year June 2015 May 2013
Code Name GM200 GK104
Memory 6144 MB 2048 MB
Core Speed 1000 MHz 1046 MHz
Memory Speed 7000 MHz 7012 MHz
Power (Max TDP) 250 watts 230 watts
Bandwidth 336000 MB/sec 224384 MB/sec
Texel Rate 176000 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 2816 1536
Texture Mapping Units 176 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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