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GeForce GTX 980 Ti vs Geforce GTX 760

Intro

The GeForce GTX 980 Ti makes use of a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this specific model. It features 2816 SPUs along with 176 TAUs and 96 ROPs.

Compare all of that to the Geforce GTX 760, which features core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1152 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Geforce GTX 760 5923 points
Difference: 11197 (189%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 9 (69%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti should be 75% quicker than the Geforce GTX 760 overall, due to its greater bandwidth. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 143744 (75%)

Texel Rate

The GeForce GTX 980 Ti is quite a bit (about 87%) better at texture filtering than the Geforce GTX 760. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 81920 (87%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980 Ti is the winner, by a large margin. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 64640 (206%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Geforce GTX 760
Manufacturer nVidia nVidia
Year June 2015 June 2013
Code Name GM200 GK104
Memory 6144 MB 2048 MB
Core Speed 1000 MHz 980 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 250 watts 170 watts
Bandwidth 336000 MB/sec 192256 MB/sec
Texel Rate 176000 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 2816 1152
Texture Mapping Units 176 96
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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