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GeForce GTX 980 Ti vs Radeon R9 290

Intro

The GeForce GTX 980 Ti makes use of a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this particular card. It features 2816 SPUs along with 176 Texture Address Units and 96 ROPs.

Compare that to the Radeon R9 290, which features a clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 512-bit memory bus, and makes use of a 28 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R9 290 9876 points
Difference: 7244 (73%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon R9 290 283 Sol/s
Difference: 142 (50%)

Ethereum Mining Hash Rate

Radeon R9 290 29 Mh/s
GeForce GTX 980 Ti 22 Mh/s
Difference: 7 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 Ti 250 Watts
Radeon R9 290 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

The GeForce GTX 980 Ti should in theory perform a small bit faster than the Radeon R9 290 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R9 290 320000 MB/sec
Difference: 16000 (5%)

Texel Rate

The GeForce GTX 980 Ti should be quite a bit (more or less 38%) faster with regards to texture filtering than the Radeon R9 290. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R9 290 128000 Mtexels/sec
Difference: 48000 (38%)

Pixel Rate

The GeForce GTX 980 Ti should be a lot (about 88%) faster with regards to anti-aliasing than the Radeon R9 290, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R9 290 51200 Mpixels/sec
Difference: 44800 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon R9 290

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R9 290
Manufacturer nVidia AMD
Year June 2015 November 2013
Code Name GM200 Hawaii PRO
Memory 6144 MB 4096 MB
Core Speed 1000 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 320000 MB/sec
Texel Rate 176000 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 2816 2560
Texture Mapping Units 176 160
Render Output Units 96 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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