Compare any two graphics cards:
GeForce GTX 960 vs GeForce GTX 980 Ti
IntroThe GeForce GTX 960 features a clock speed of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 ROPs.Compare all of that to the GeForce GTX 980 Ti, which features core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2816 SPUs as well as 176 TAUs and 96 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 980 Ti should in theory perform quite a bit faster than the GeForce GTX 960 in general. (explain)
Texel RateThe GeForce GTX 980 Ti is quite a bit (approximately 144%) faster with regards to anisotropic filtering than the GeForce GTX 960. (explain)
Pixel RateThe GeForce GTX 980 Ti is quite a bit (about 166%) better at anti-aliasing than the GeForce GTX 960, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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