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GeForce GTX 980 Ti vs GeForce GTX Titan X

Intro

The GeForce GTX 980 Ti comes with a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2816 SPUs, 176 Texture Address Units, and 96 Raster Operation Units.

Compare all that to the GeForce GTX Titan X, which features GPU core speed of 1000 MHz, and 12288 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also is comprised of 3072 Stream Processors, 192 Texture Address Units, and 96 Raster Operation Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 980 Ti 17120 points
Difference: 759 (4%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX Titan X 82 FPS
GeForce GTX 980 Ti 80 FPS
Difference: 2 (3%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should perform the same. (explain)

Texel Rate

The GeForce GTX Titan X should be just a bit (approximately 9%) faster with regards to texture filtering than the GeForce GTX 980 Ti. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 16000 (9%)

Pixel Rate

Both cards have exactly the same pixel fill rate, so theoretically they should perform equally good at at full screen anti-aliasing, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti GeForce GTX Titan X
Manufacturer nVidia nVidia
Year June 2015 March 2015
Code Name GM200 GM200
Memory 6144 MB 12288 MB
Core Speed 1000 MHz 1000 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 336000 MB/sec
Texel Rate 176000 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 2816 3072
Texture Mapping Units 176 192
Render Output Units 96 96
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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