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GeForce GTX 560 Ti vs GeForce GTX Titan X

Intro

The GeForce GTX 560 Ti features a clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the GeForce GTX Titan X, which comes with a clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 3072 SPUs, 192 TAUs, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 560 Ti 3466 points
Difference: 14413 (416%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX Titan X 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

In theory, the GeForce GTX Titan X should be 162% quicker than the GeForce GTX 560 Ti overall, due to its higher bandwidth. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 207744 (162%)

Texel Rate

The GeForce GTX Titan X is quite a bit (more or less 265%) better at texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 139392 (265%)

Pixel Rate

The GeForce GTX Titan X should be a lot (approximately 265%) more effective at FSAA than the GeForce GTX 560 Ti, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 69696 (265%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX Titan X
Manufacturer nVidia nVidia
Year January 2011 March 2015
Code Name GF114 GM200
Memory 1024 MB 12288 MB
Core Speed 822 MHz 1000 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 170 watts 250 watts
Bandwidth 128256 MB/sec 336000 MB/sec
Texel Rate 52608 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 384 3072
Texture Mapping Units 64 192
Render Output Units 32 96
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 8000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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