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GeForce GTX 580 vs GeForce GTX Titan X

Intro

The GeForce GTX 580 features a GPU core clock speed of 772 MHz, and the 1536 MB of GDDR5 memory is set to run at 1002 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the GeForce GTX Titan X, which has a core clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is made up of 3072 SPUs, 192 TAUs, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX Titan X 82 FPS
GeForce GTX 580 25 FPS
Difference: 57 (228%)

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 580 4956 points
Difference: 12923 (261%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
GeForce GTX Titan X 250 Watts
Difference: 6 Watts (2%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan X should theoretically be quite a bit better than the GeForce GTX 580 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 143616 (75%)

Texel Rate

The GeForce GTX Titan X is a lot (approximately 289%) faster with regards to AF than the GeForce GTX 580. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 142592 (289%)

Pixel Rate

The GeForce GTX Titan X is quite a bit (more or less 159%) better at anti-aliasing than the GeForce GTX 580, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 58944 (159%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year November 2010 March 2015
Code Name GF110 GM200
Memory 1536 MB 12288 MB
Core Speed 772 MHz 1000 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 244 watts 250 watts
Bandwidth 192384 MB/sec 336000 MB/sec
Texel Rate 49408 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 512 3072
Texture Mapping Units 64 192
Render Output Units 48 96
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 8000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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