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GeForce GTX 580 vs GeForce GTX Titan X

Intro

The GeForce GTX 580 has clock speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the GeForce GTX Titan X, which features a clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It features 3072 SPUs, 192 Texture Address Units, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX Titan X 82 FPS
GeForce GTX 580 25 FPS
Difference: 57 (228%)

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 580 4956 points
Difference: 12923 (261%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
GeForce GTX Titan X 250 Watts
Difference: 6 Watts (2%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan X should be 75% faster than the GeForce GTX 580 in general, due to its higher data rate. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 143616 (75%)

Texel Rate

The GeForce GTX Titan X is a lot (more or less 289%) better at AF than the GeForce GTX 580. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 142592 (289%)

Pixel Rate

The GeForce GTX Titan X is a lot (approximately 159%) faster with regards to FSAA than the GeForce GTX 580, and should be able to handle higher resolutions better. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 58944 (159%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year November 2010 March 2015
Code Name GF110 GM200
Memory 1536 MB 12288 MB
Core Speed 772 MHz 1000 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 244 watts 250 watts
Bandwidth 192384 MB/sec 336000 MB/sec
Texel Rate 49408 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 512 3072
Texture Mapping Units 64 192
Render Output Units 48 96
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 8000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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