Compare any two graphics cards:
GeForce GTX 960 vs Radeon HD 6750
IntroThe GeForce GTX 960 comes with a clock speed of 1127 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon HD 6750, which uses a 40 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this particular model. It features 720 SPUs along with 36 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 960 should theoretically be much superior to the Radeon HD 6750 in general. (explain)
Texel RateThe GeForce GTX 960 is a lot (more or less 176%) faster with regards to anisotropic filtering than the Radeon HD 6750. (explain)
Pixel RateThe GeForce GTX 960 should be much (more or less 211%) more effective at AA than the Radeon HD 6750, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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