Compare any two graphics cards:
GeForce GTX 960 vs Radeon HD 6770 1GB
IntroThe GeForce GTX 960 uses a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 memory works at a speed of 1750 MHz on this card. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.Compare that to the Radeon HD 6770 1GB, which features core speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 RAM. It features 800 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 960 is 67% faster than the Radeon HD 6770 1GB in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 960 should be quite a bit (approximately 100%) more effective at anisotropic filtering than the Radeon HD 6770 1GB. (explain)
Pixel RateThe GeForce GTX 960 is much (more or less 150%) better at FSAA than the Radeon HD 6770 1GB, and also will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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