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GeForce GTX 960 vs Radeon HD 7850

Intro

The GeForce GTX 960 comes with a core clock speed of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon HD 7850, which features a clock speed of 860 MHz and a GDDR5 memory speed of 1200 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon HD 7850 5200 points
Difference: 2427 (47%)

Zcash Mining Hash Rate

Radeon HD 7850 171 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 17 (11%)

Ethereum Mining Hash Rate

Radeon HD 7850 13 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 2 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 7850 130 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

The Radeon HD 7850 should in theory perform much faster than the GeForce GTX 960 overall. (explain)

Radeon HD 7850 153600 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 41600 (37%)

Texel Rate

The GeForce GTX 960 will be much (approximately 31%) better at AF than the Radeon HD 7850. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 17088 (31%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 960 is a better choice, by a large margin. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 7850 27520 Mpixels/sec
Difference: 8544 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon HD 7850
Manufacturer nVidia AMD
Year January 2015 March 2012
Code Name GM206 Pitcairn Pro
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 860 MHz
Memory Speed 7000 MHz 4800 MHz
Power (Max TDP) 120 watts 130 watts
Bandwidth 112000 MB/sec 153600 MB/sec
Texel Rate 72128 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 1024 1024
Texture Mapping Units 64 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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