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GeForce GTX 960 vs Radeon HD 7850

Intro

The GeForce GTX 960 comes with a clock speed of 1127 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 ROPs.

Compare those specifications to the Radeon HD 7850, which comes with a GPU core clock speed of 860 MHz, and 2048 MB of GDDR5 memory running at 1200 MHz through a 256-bit bus. It also features 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon HD 7850 5200 points
Difference: 2427 (47%)

Zcash Mining Hash Rate

Radeon HD 7850 171 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 17 (11%)

Ethereum Mining Hash Rate

Radeon HD 7850 13 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 2 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 7850 130 Watts
Difference: 10 Watts (8%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7850 should be quite a bit faster than the GeForce GTX 960 overall. (explain)

Radeon HD 7850 153600 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 41600 (37%)

Texel Rate

The GeForce GTX 960 will be quite a bit (more or less 31%) more effective at AF than the Radeon HD 7850. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 17088 (31%)

Pixel Rate

The GeForce GTX 960 is a lot (approximately 31%) more effective at FSAA than the Radeon HD 7850, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 7850 27520 Mpixels/sec
Difference: 8544 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon HD 7850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon HD 7850
Manufacturer nVidia AMD
Year January 2015 March 2012
Code Name GM206 Pitcairn Pro
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 860 MHz
Memory Speed 7000 MHz 4800 MHz
Power (Max TDP) 120 watts 130 watts
Bandwidth 112000 MB/sec 153600 MB/sec
Texel Rate 72128 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 1024 1024
Texture Mapping Units 64 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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