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GeForce GTX 960 vs Geforce GTX 680

Intro

The GeForce GTX 960 comes with a GPU core clock speed of 1127 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare those specs to the Geforce GTX 680, which features GPU core speed of 1006 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 960 7627 points
Difference: 23 (0%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 5 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Geforce GTX 680 195 Watts
Difference: 75 Watts (63%)

Memory Bandwidth

In theory, the Geforce GTX 680 is 72% quicker than the GeForce GTX 960 overall, because of its higher data rate. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 80256 (72%)

Texel Rate

The Geforce GTX 680 should be quite a bit (about 79%) better at texture filtering than the GeForce GTX 960. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 56640 (79%)

Pixel Rate

The GeForce GTX 960 will be a bit (approximately 12%) faster with regards to anti-aliasing than the Geforce GTX 680, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 960 36064 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 3872 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Geforce GTX 680
Manufacturer nVidia nVidia
Year January 2015 March 2012
Code Name GM206 GK104
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1006 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 120 watts 195 watts
Bandwidth 112000 MB/sec 192256 MB/sec
Texel Rate 72128 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1024 1536
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 960 vs Geforce GTX 680”
Shawn says:

GTX 680 all the way!!!!!!!!!!!

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