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GeForce GTX 960 vs Geforce GTX 670

Intro

The GeForce GTX 960 comes with core speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

Compare all of that to the Geforce GTX 670, which makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM runs at a frequency of 1500 MHz on this specific card. It features 1344 SPUs as well as 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Geforce GTX 670 7351 points
Difference: 276 (4%)

Ethereum Mining Hash Rate

Geforce GTX 670 13 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 2 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Geforce GTX 670 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

In theory, the Geforce GTX 670 should be 71% faster than the GeForce GTX 960 in general, because of its higher data rate. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 80000 (71%)

Texel Rate

The Geforce GTX 670 will be a lot (more or less 42%) faster with regards to texture filtering than the GeForce GTX 960. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 30352 (42%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 960 is a better choice, by a large margin. (explain)

GeForce GTX 960 36064 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 6784 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Geforce GTX 670
Manufacturer nVidia nVidia
Year January 2015 May 2012
Code Name GM206 GK104
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 915 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 120 watts 170 watts
Bandwidth 112000 MB/sec 192000 MB/sec
Texel Rate 72128 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1024 1344
Texture Mapping Units 64 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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