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GeForce GTX 960 vs Radeon R7 250X

Intro

The GeForce GTX 960 makes use of a 28 nm design. nVidia has clocked the core speed at 1127 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this specific model. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon R7 250X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM works at a frequency of 1125 MHz on this specific model. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon R7 250X 2860 points
Difference: 4767 (167%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 960 120 Watts
Difference: 25 Watts (26%)

Memory Bandwidth

In theory, the GeForce GTX 960 will be 56% faster than the Radeon R7 250X in general, because of its greater bandwidth. (explain)

GeForce GTX 960 112000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 40000 (56%)

Texel Rate

The GeForce GTX 960 will be a lot (about 80%) faster with regards to anisotropic filtering than the Radeon R7 250X. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 32128 (80%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 960 is a better choice, by far. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 20064 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R7 250X
Manufacturer nVidia AMD
Year January 2015 February 2014
Code Name GM206 Cape Verde XT
Memory 2048 MB 1024 MB
Core Speed 1127 MHz 1000 MHz
Memory Speed 7000 MHz 4500 MHz
Power (Max TDP) 120 watts 95 watts
Bandwidth 112000 MB/sec 72000 MB/sec
Texel Rate 72128 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 1024 640
Texture Mapping Units 64 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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