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GeForce GTX 960 vs Radeon R7 250X

Intro

The GeForce GTX 960 comes with a GPU core clock speed of 1127 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon R7 250X, which features a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon R7 250X 2860 points
Difference: 4767 (167%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 960 120 Watts
Difference: 25 Watts (26%)

Memory Bandwidth

In theory, the GeForce GTX 960 should be quite a bit faster than the Radeon R7 250X in general. (explain)

GeForce GTX 960 112000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 40000 (56%)

Texel Rate

The GeForce GTX 960 will be a lot (about 80%) better at AF than the Radeon R7 250X. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 32128 (80%)

Pixel Rate

The GeForce GTX 960 will be quite a bit (about 125%) more effective at AA than the Radeon R7 250X, and able to handle higher resolutions while still performing well. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 20064 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R7 250X
Manufacturer nVidia AMD
Year January 2015 February 2014
Code Name GM206 Cape Verde XT
Memory 2048 MB 1024 MB
Core Speed 1127 MHz 1000 MHz
Memory Speed 7000 MHz 4500 MHz
Power (Max TDP) 120 watts 95 watts
Bandwidth 112000 MB/sec 72000 MB/sec
Texel Rate 72128 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 1024 640
Texture Mapping Units 64 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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